Part 2 of the Methodological guide is specifically devoted in setting the guidelines for the two innovative learning training guides to follow, namely:
• O2-Learning training guide for career development and psychometric methods,
• O3-Learning training guide for Viable business Models of Social enterprises addressing SDGs (Sustainable Development Goals) and for effective use of Social Media.
It also sets the framework for the innovative digital assessment tool:
• O4- INSPIRE -Serious- game.
In Part 2, how the evaluation of the project results will ensure its quality level will be discussed as well as a more thorough description of the steps to be followed in each and every output (evaluated formatively and summatively) for the ultimate purpose of achieving the best possible results.